![]() SimCity had become a huge success and, as a result, Maxis had a little freedom to create ideas that it wanted to see made. I spent a lot of time thinking about how to make the behaviour of these people very robust, interesting and plausible no matter what kind of environment you put them in."Ĭreating these tiny people – AI characters that would interact with the structures built within the simulation – took about two years of Will's life, in between a variety of other projects. ![]() As I went down that path I started thinking I needed some way to 'score' what it was that you were building, and so I knew I needed little people living in these structures that you were designing. ![]() So originally, it was more meant to be an architectural version of SimCity. "I was always interested in architecture and architectural design," Will Wright explains, "and after SimCity I started thinking that I wanted to do something that was more around designing structures.
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